![]() There is nothing for smoke.or maybe there is but i didnt find it. Well looks like fluids, smoke and some particles have the biggest impact and for fluid/particle there are these lines,įluidSimulationTimeLimit=20.0 > already tweaked, default is 30, but i saw some said its fine with 15.0 anything below 10? doesn't work and disables fluids altogether.ĪpexLODResourceBudget=1000000020040877300000.000000ĪpexDestructionMaxChunkIslandCountHigh=500ĪpexDestructionMaxChunkSeparationLOD=1.000000ĭebrisLifetime=50.0 > already "tweaked" is 60.0 by default Maybe someone will post a tweak here, but i didnt bother testing it with cpu. (without 31fps cap its all over the place)Īnd those that ran high +cpu physx had i7 2600k (+4ghz) etc and still i saw it can drop to mid/low 20ish fps at times. Well if running at 20-30fps on high with cpu feels optimized to you then use it, but imo that's not it. ![]() With infront of the line, to skip and go directly to main ingame menu. MaxTimeToGuaranteeMinMipCount=0 > same.īAllowHardwareShadowFiltering=True << was false, no perf impact MinTimeToGuaranteeMinMipCount=0 >eliminates loading buffer (it shows texture density at its max right away instead of loading it). i also deleted these 2 files (aphex_clothing_ legacy_x86.dll and apex_destructible_ legacy_x86.dll)Īnd this is what i tweaked in ini file - physx highīUseBackgroundLevelStreaming=True > it helped with loading Removing that physxDevice.dll helped a bit, i saw it helped with smoother physx executions. Here is my tweak post yours and compare, etc.
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